Episode 117: Overworked and Underpaid

This week on Pause Screen, the goatman is consuming Kaz’s life but she still managed to unlock flying in a old zone that doesn’t matter much, Kyle over-100%’d Slim-San and got noticed by the devs on twitter, and William didn’t get to play much -poor guy.  On the hype train we get excited for Soul Calibur, TWEWY and the Diablo 3 switch bundle. We also look at the success of CODBLOPSIIII, and Dragalia Lost. In the discussion section we dive deep into the over worked Dev controversy brought up by Dan Houser and the team of Red Dead 2.  We have a laugh over PS4s being soft bricked before diving into a discussion about the recent rise of Japanese game titles. Come pause with us!

HYPE TRAIN *toot toot*



  • 50 days to go!
  • Also, I learned that Cloud’s limit expires after 15 seconds when it fills, which will make him suck a lot less to fight against.



There’s been a big kerfuffle over a Rockstar interview where Dan Houser (R* co-founder) mentioned his writing team had been pulling 100 hour weeks to finish Red Dead Redemption 2.

Is it time for game devs to unionize? Will crunch time ever go away? What about the children?




People were getting their PS4s soft-bricked by messages for the past week, which is kind of funny.

Computers are hard.





Japan continues to see the popularity of its games increase—Yakuza 6 sold as much in the west as it did in good old Nippon. SEGA says it’s because of a good translation.

Think we’re back to the wonder days of th1 6 and 32 bit eras, or is this a flash in the pan? Why is Japan so big again?



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