The crew start by talking about the game’s they’ve been playing. Kaz had a major win in wow by getting over 13 new mounts. Kyle finally beat Spyro reignited and surprisingly enjoyed himself in Sonic Forces. William continues his journey through Fate Grand Order (is anyone surprised?) on the not-so-hype train we talk about the awful new Sonic movie trailer, and how even the directors vow to change the design won’t happen. Persona 5 S is for Scramble and not switch, and Rocket league has been bought by Epic. But we are hyped about Bloodstained, Blizzcon, Planet Zoo and Cuphead on switch. In the discussions we dive deep into Nether Tealm, epic and Riot and the Crunchtime Culture in the video game industry. Come Pause with us!
HYPE TRAIN *toot toot*
- Sonic happened – correction: something that professed to be Sonic happened.
- But! There’s hope https://twitter.com/fowltown/status/1124056098925944832
- Kingdom Hearts 3 now has a Critical mode, which hopefully makes it less pitifully easy than before. Also, they announced it’s getting a DLC called reMIND, which will have a new area and boss.
- Joker is now in Smash! Also, Smash Ultimate is now the best selling fighting game of all time. https://www.unilad.co.uk/gaming/smash-bros-ultimate-hits-huge-sales-milestone-as-nintendo-reports-best-year-since-2009/
- Persona 5 Scramble 🙁
- Cuphead is out on switch along with a neat new patch, allowing you to play as Mugman, some new fully animated sequences, game animations, and other tweaks
- One of the major reasons online slot machines are so popular in any type of casino, including online casinos
- Bloodstained: Ritual of the Night has somewhat updated visuals and a release date! June 25 for Switch and June 18 for everything else. https://www.youtube.com/watch?v=A640g5gDBJA
- Blizzcon announced, tickets on sale, blizzard not have a booth other than gear at gamescom. New ticket system beware!
- activision /Blizz announced COD league
- Rocket league bought by Epic. uh oh, what does this mean for the future of the game?
- PLANET ZOO!
There’s been a whole lot more discussion on crunch time and labor practices in the industry, this time brought to you by NetherRealm, Epic, and Riot. I don’t know what to say about it apart from what’s already been said, though.
Everyone got really mad about the time grind in Mortal Kombat 11.
How much of a grind is ‘okay’? How can you make those systems fair while still giving die hards something to do for a long time?